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Haha! I did wonder if anybody would take that as a challenge. Did you actually manage to make it all the way to the top like that? I find the long stretch of spikes running up both walls of the tower (after the checkpoint under the arch) is tough to pass even with the benefit of a safe platform beneath it and two walls to grab, and I haven’t managed to get anything like enough distance from the wall to make it past the corresponding outer row of spikes myself. I can maybe see it being possible if you slingshotted yourself outside the tower from within, then managed to bounce off the wall near the spikes with the benefit of that starting distance, then managed to grab a patch of wall above them, but that involves a significant string of moves with the target and occasionally the player out of sight.

I’m considering adding high scores based on completion time, and don’t want a non-obvious optimum route that cuts out a bunch of the obstacles altogether. (I’m also not 100% sure I want the kind of competition that comes with high scores in the first place, but if I do throw it in there then it should be based on overall skill rather than the ability to pull off one very particular trick.)

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:P

A few more spikes and this might not be possible.

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Ah! I’d been trying to do it from the right. I hadn’t considered using the wonky wall on the left as a starting point. If I end up adding high scores, I think I’ll also add an egregiously long section of spikes higher up the outside of the tower just to ensure this isn’t viable. (If I don’t add high scores I’ll leave it as-is because it’s kind of funny.)