Alright, will give it another go if I find time. Maybe I completely missed the content since I was just walking around aimlessly
Viewing post in Bite & Breakfast - Early Alpha jam comments
I can make things a bit more on rails, but the NPC emotions, NPC activities, and such are almost finished being setup (in their early states) and I am hopeful that will make up for the lack of quest markers. The next version I release will have a lot more non-routine NPCs as well more world appropriate minigames. (NPCs will die if you don't provide food resources)
Though this is still an early alpha for my first game, so please keep that in mind.
That new version is out. The game strongly guides you towards the kitchen early on in the day to meet the Food Witch. She has a real name you can discover. Fishing, farming, hunting, cards, NPC activities and NPC emotions are all setup. Their explicit moods are not yet setup though.
Staff will start to ask for pay after a week and I will expand upon the management features, but they will be limited at first since the protagonist did not plan to be a host.