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MZQuest

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A member registered 24 days ago · View creator page →

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I can make things a bit more on rails, but the NPC emotions, NPC activities, and such are almost finished being setup (in their early states) and I am hopeful that will make up for the lack of quest markers. The next version I release will have a lot more non-routine NPCs as well more world appropriate minigames. (NPCs will die if you don't provide food resources) 
Though this is still an early alpha for my first game, so please keep that in mind.

I guess, why be precious about it. There are actually several hints towards possible mysteries involving the house and main guests in the cover image for the game. ( ˶ •́ ω •̀ ˶ )

Kekekekekekeke.... I have a lot of plans. Lots of systems already setup in testing phases (only available if you find the dev mode switches). There are a couple mysteries already hinted at if you interact with enough objects in the house. ^,.^

The one thing I didn't think to interact with was the bed.. of course. >.<

(I don't sleep in a bed)
Thank you.

Not a plug or anything, but this is the one I found and used. Was super easy to setup! You just turn it on, add the buttons you want to the list and voila. It comes with controller support too, and is completely free! ^,.^

(If you want)
https://reflector88.itch.io/custom-controls

I was immediately in love with this game!
Is there any possibility of WASD controls? It hurts (a lot) to use my arrow keys with my setup. Literally the only reason I am not playing the game right now.

Mir hat alles gefallen, was ich gesehen habe, bis auf das Leveldesign. Deshalb konnte ich nicht weitermachen. Es tut mir leid.

This game was gorgeous, didn't take too terribly long to get into the gameplay, and immediately had me closing out because giant flying scary eyeballs (and the sound design). No thank you. This is a compliment! 2D Horror usually doesn't make me want to nope out.

I will look at rewording things on my games page a bit.

Every NPC has a daily routine setup with the time system. You will find them messing with things, meeting other NPCs, going down hidden paths, leaving items under bookcases, et cetera. I only had one routine fully implemented until today. It does, in some cases, take a few in game days to get to that content but I am working on fleshing everything out. I am just greatly limited on work time by my caretakers. >.<

(2 edits)

Updated: What a lovely, weird and gross little game!

It's kinda hard at first. I love the seemingly obtuseness of the dreamworld until you figure it out. I ended up a bit stuck and just pattern matching with the suspects...

The game actually has auto-save on map load enabled. I think it was turned off for a couple versions after I implemented VisuStella, but it is definitely back on now! ^,.^

Working on the gameplay in between more visitors. 2 show up on day one. 2 show up on day two. 1 shows up on day three.

I am adding minigames to play with the guests, gardening to grow them food, and a bit of management as a host.

Sorry about that! My time system works per play session, so I bypassed the return to title (to avoid starting a game at the wrong time) and it worked perfectly... locally... then I uploaded the game. >.<