I can make things a bit more on rails, but the NPC emotions, NPC activities, and such are almost finished being setup (in their early states) and I am hopeful that will make up for the lack of quest markers. The next version I release will have a lot more non-routine NPCs as well more world appropriate minigames. (NPCs will die if you don't provide food resources)
Though this is still an early alpha for my first game, so please keep that in mind.
MZQuest
Creator of
Recent community posts
Not a plug or anything, but this is the one I found and used. Was super easy to setup! You just turn it on, add the buttons you want to the list and voila. It comes with controller support too, and is completely free! ^,.^
(If you want)
https://reflector88.itch.io/custom-controls
I will look at rewording things on my games page a bit.
Every NPC has a daily routine setup with the time system. You will find them messing with things, meeting other NPCs, going down hidden paths, leaving items under bookcases, et cetera. I only had one routine fully implemented until today. It does, in some cases, take a few in game days to get to that content but I am working on fleshing everything out. I am just greatly limited on work time by my caretakers. >.<
The game actually has auto-save on map load enabled. I think it was turned off for a couple versions after I implemented VisuStella, but it is definitely back on now! ^,.^
Working on the gameplay in between more visitors. 2 show up on day one. 2 show up on day two. 1 shows up on day three.
I am adding minigames to play with the guests, gardening to grow them food, and a bit of management as a host.






