Wow, this game was released 2 years ago!
I'm not a fan of really small resolutions. Especially when the setting is supposed to be during a highly advanced future... Having said that - I did play around 30 minutes.
I don't think the story is related to the game jam's theme: "harvest" in any way. There is some digging in the game but that is excavation. The rules of the jam are that the theme has to be present in the game's story.
It starts with too much exposition. You might want to listen to Hepler/look at in this GDC talk. It's preferable to break the exposition into segments related to: what > why > how > where
The character says - "now to the next site". But the player still needs to go through the usual selection and confirmation. The logic is there to track what has already been done but it's not used to assist the player.
Good luck!