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Hey Shark,

Sorry to hear that, but thank you for the update! Can you tell me if there's any form of information in your log file (install location\www\log.txt) if you have it occur and then exit the game? 

Here's the situation: the main menu doesn't use the same input system as the rest of the game for reasons that are valid, but a bit in depth. What's occurring is that there appears to be fringe cases where the input is grabbed, but isn't properly handed off to the menu. It takes 10 or so seconds for this hand off to fail, and that's when it will allow you to try it again. I haven't been able to figure out what causes the hand off to fail, however, as it seems to be tied to hardware in some odd way.

I don't want you to think that I'm blowing you off, as I'm 100% dedicated to getting that bug squashed, just balancing between trying to recreate that bug, working on the weekly stuff, and the behind the scenes stuff. I've been in touch with a few folks trying to figure out exactly what the issue is. It's a very strange bug, and I'm happy to tell you that it's given some incredibly gifted programmers some head scratches!


But yes, if it's printed anything into that log file after the bug occurs (the log is cleared every time you launch the game), please do let me know!

Also, out of curiosity, does it occur when equipping gear or just for consumables? I've only ever seen it impact consumables myself, hence my asking.

I've never had any problems equipping things. I've only ever had it happen on consumables. I realized that I was able to use a "scroll of power" (or something, I don't remember the exact name) during an experiment so it seems to specifically be a problem when I have to specifically use the item on myself such as with potions and repair kits.

To see if anything appeared in the log I opened a save, lost a fight, started the blacksmith's sidequest, and tried using a potion a couple of times and accidentally discovered that the scroll item worked.  The following information was in the log after I exited the game:

[INFO 7/8/2020 07:27:31pm] [ConsoleTrace] Set trace level Debug in file Log.txt
[INFO 7/8/2020 07:28:47pm] custom value
[INFO 7/8/2020 07:28:47pm] custom value
[INFO 7/8/2020 07:28:47pm] custom value
[INFO 7/8/2020 07:28:47pm] custom value
[INFO 7/8/2020 07:28:58pm] 0.03
[INFO 7/8/2020 07:28:59pm] 0.08399999999999999
[INFO 7/8/2020 07:29:00pm] 0
[INFO 7/8/2020 07:29:07pm] 0.03
[INFO 7/8/2020 07:29:12pm] 0.08399999999999999
[INFO 7/8/2020 07:29:14pm] 0.03
[INFO 7/8/2020 07:29:15pm] 0.08399999999999999
[INFO 7/8/2020 07:29:16pm] 0
[INFO 7/8/2020 07:29:19pm] 0.08399999999999999
[INFO 7/8/2020 07:29:20pm] 0.08399999999999999
[INFO 7/8/2020 07:29:22pm] 0.03
[INFO 7/8/2020 07:29:23pm] 0.08399999999999999
[INFO 7/8/2020 07:29:24pm] 0.08399999999999999
[INFO 7/8/2020 07:29:31pm] 0
[INFO 7/8/2020 07:29:32pm] 0.08399999999999999
[INFO 7/8/2020 07:29:33pm] 0.08399999999999999
[INFO 7/8/2020 07:29:34pm] 0.08399999999999999
[INFO 7/8/2020 07:29:38pm] 0.0345
[INFO 7/8/2020 07:29:39pm] 0.08399999999999999
[INFO 7/8/2020 07:29:41pm] 0.08399999999999999
[INFO 7/8/2020 07:29:43pm] 0.0345
[INFO 7/8/2020 07:29:44pm] 0.08399999999999999
[INFO 7/8/2020 07:29:46pm] 0
[INFO 7/8/2020 07:29:52pm] 0.0345
[INFO 7/8/2020 07:29:54pm] 0.08399999999999999
[INFO 7/8/2020 07:34:25pm] false
[INFO 7/8/2020 07:34:47pm] false

Hi Freeshark,

Do you play on controller, or KB/M?

I prefer a controller but the error happens when I use my 360 controller, dualshock 4, and the mouse and keyboard. That error log was from gameplay with a controller if that makes any difference.

Here's a log from me trying to use a potion a couple times and nothing else using thhe mouse and keyboard

[INFO 7/12/2020 07:57:54pm] [ConsoleTrace] Set trace level 1 in file Log.txt
[INFO 7/12/2020 07:57:58pm] Touched Window: Window_MenuCommand
[INFO 7/12/2020 07:58:02pm] Touched Window: Window_ItemList
[INFO 7/12/2020 07:58:02pm] Touched Window: Window_AllySelectable
[INFO 7/12/2020 07:58:03pm] Touched Window: Window_AllySelectable
[INFO 7/12/2020 07:58:03pm] Touched Window: Window_AllySelectable
[INFO 7/12/2020 07:58:09pm] false
[INFO 7/12/2020 07:59:52pm] Touched Window: Window_AllySelectable
[INFO 7/12/2020 07:59:53pm] Touched Window: Window_AllySelectable
[INFO 7/12/2020 07:59:53pm] Touched Window: Window_AllySelectable
[INFO 7/12/2020 07:59:53pm] Touched Window: Window_AllySelectable
[INFO 7/12/2020 07:59:54pm] Touched Window: Window_AllySelectable
[INFO 7/12/2020 07:59:54pm] Touched Window: Window_AllySelectable
[INFO 7/12/2020 07:59:54pm] Touched Window: Window_AllySelectable
[INFO 7/12/2020 08:00:02pm] false
[INFO 7/12/2020 08:00:05pm] Touched Window: Window_MenuCommand
[INFO 7/12/2020 08:00:06pm] Touched Window: Window_MenuCommand
[INFO 7/12/2020 08:00:07pm] Touched Window: Window_GameEnd

Thanks, Freeshark! I'm currently investigating the differences in implementation in the equip system and the consumable system to try and figure out why this issue exists in one and not the other. Apologies for the constant questions on my part!

I don't mind the questions, I understand game development isn't easy and I appreciate that you're trying your best.

I've tried the new build and have still encountered the bug. Here's the log:

[INFO 7/14/2020 08:47:14pm] Saved tree and tree in game files are the same.
[INFO 7/14/2020 08:47:14pm] [ConsoleTrace] Set trace level 1 in file Log.txt
[INFO 7/14/2020 08:47:27pm] Touched Window: Window_MenuCommand
[INFO 7/14/2020 08:47:27pm] Touched Window: Window_MenuCommand
[INFO 7/14/2020 08:47:33pm] Touched Window: Window_EquipSlot
[INFO 7/14/2020 08:47:35pm] Touched Window: Window_EquipSlot
[INFO 7/14/2020 08:47:36pm] Touched Window: Window_EquipSlot
[INFO 7/14/2020 08:47:40pm] Touched Window: Window_MenuCommand
[INFO 7/14/2020 08:47:40pm] Touched Window: Window_MenuCommand
[INFO 7/14/2020 08:47:44pm] Touched Window: Window_ItemList
[INFO 7/14/2020 08:47:45pm] Touched Window: Window_AllySelectable
[INFO 7/14/2020 08:47:45pm] Touched Window: Window_AllySelectable
[INFO 7/14/2020 08:47:45pm] Touched Window: Window_AllySelectable
[INFO 7/14/2020 08:47:56pm] Touched Window: Window_AllySelectable
[INFO 7/14/2020 08:47:58pm] Touched Window: Window_AllySelectable
[INFO 7/14/2020 08:48:16pm] false
[INFO 7/14/2020 08:48:20pm] Touched Window: Window_ItemList
[INFO 7/14/2020 08:48:21pm] Touched Window: Window_ItemList
[INFO 7/14/2020 08:48:22pm] Touched Window: Window_ItemList
[INFO 7/14/2020 08:48:35pm] Touched Window: Window_ItemList
[INFO 7/14/2020 08:48:37pm] Touched Window: Window_ItemList
[INFO 7/14/2020 08:48:38pm] Touched Window: Window_AllySelectable
[INFO 7/14/2020 08:49:34pm] false

Hey Freeshark, I wanted to let you know that I've got a more talented programmer assigned to this bug now. As soon as I know when the fix is going live, I'll be sure to let you know!

Hey Freeshark,

Wanted to update you and let you know that we've begun the process of rewriting the menu from scratch to address this issue. Our internal tests can't consistently produce the failure, but it's evident that it exists. As such, we plan on re-building it to avoid it ever occurring in the first place. Sorry for the massive delay, as it's quite a crucial system so we want to ensure we don't mess it up!