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Here's a log from me trying to use a potion a couple times and nothing else using thhe mouse and keyboard

[INFO 7/12/2020 07:57:54pm] [ConsoleTrace] Set trace level 1 in file Log.txt
[INFO 7/12/2020 07:57:58pm] Touched Window: Window_MenuCommand
[INFO 7/12/2020 07:58:02pm] Touched Window: Window_ItemList
[INFO 7/12/2020 07:58:02pm] Touched Window: Window_AllySelectable
[INFO 7/12/2020 07:58:03pm] Touched Window: Window_AllySelectable
[INFO 7/12/2020 07:58:03pm] Touched Window: Window_AllySelectable
[INFO 7/12/2020 07:58:09pm] false
[INFO 7/12/2020 07:59:52pm] Touched Window: Window_AllySelectable
[INFO 7/12/2020 07:59:53pm] Touched Window: Window_AllySelectable
[INFO 7/12/2020 07:59:53pm] Touched Window: Window_AllySelectable
[INFO 7/12/2020 07:59:53pm] Touched Window: Window_AllySelectable
[INFO 7/12/2020 07:59:54pm] Touched Window: Window_AllySelectable
[INFO 7/12/2020 07:59:54pm] Touched Window: Window_AllySelectable
[INFO 7/12/2020 07:59:54pm] Touched Window: Window_AllySelectable
[INFO 7/12/2020 08:00:02pm] false
[INFO 7/12/2020 08:00:05pm] Touched Window: Window_MenuCommand
[INFO 7/12/2020 08:00:06pm] Touched Window: Window_MenuCommand
[INFO 7/12/2020 08:00:07pm] Touched Window: Window_GameEnd

Thanks, Freeshark! I'm currently investigating the differences in implementation in the equip system and the consumable system to try and figure out why this issue exists in one and not the other. Apologies for the constant questions on my part!

I don't mind the questions, I understand game development isn't easy and I appreciate that you're trying your best.

I've tried the new build and have still encountered the bug. Here's the log:

[INFO 7/14/2020 08:47:14pm] Saved tree and tree in game files are the same.
[INFO 7/14/2020 08:47:14pm] [ConsoleTrace] Set trace level 1 in file Log.txt
[INFO 7/14/2020 08:47:27pm] Touched Window: Window_MenuCommand
[INFO 7/14/2020 08:47:27pm] Touched Window: Window_MenuCommand
[INFO 7/14/2020 08:47:33pm] Touched Window: Window_EquipSlot
[INFO 7/14/2020 08:47:35pm] Touched Window: Window_EquipSlot
[INFO 7/14/2020 08:47:36pm] Touched Window: Window_EquipSlot
[INFO 7/14/2020 08:47:40pm] Touched Window: Window_MenuCommand
[INFO 7/14/2020 08:47:40pm] Touched Window: Window_MenuCommand
[INFO 7/14/2020 08:47:44pm] Touched Window: Window_ItemList
[INFO 7/14/2020 08:47:45pm] Touched Window: Window_AllySelectable
[INFO 7/14/2020 08:47:45pm] Touched Window: Window_AllySelectable
[INFO 7/14/2020 08:47:45pm] Touched Window: Window_AllySelectable
[INFO 7/14/2020 08:47:56pm] Touched Window: Window_AllySelectable
[INFO 7/14/2020 08:47:58pm] Touched Window: Window_AllySelectable
[INFO 7/14/2020 08:48:16pm] false
[INFO 7/14/2020 08:48:20pm] Touched Window: Window_ItemList
[INFO 7/14/2020 08:48:21pm] Touched Window: Window_ItemList
[INFO 7/14/2020 08:48:22pm] Touched Window: Window_ItemList
[INFO 7/14/2020 08:48:35pm] Touched Window: Window_ItemList
[INFO 7/14/2020 08:48:37pm] Touched Window: Window_ItemList
[INFO 7/14/2020 08:48:38pm] Touched Window: Window_AllySelectable
[INFO 7/14/2020 08:49:34pm] false

Hey Freeshark, I wanted to let you know that I've got a more talented programmer assigned to this bug now. As soon as I know when the fix is going live, I'll be sure to let you know!

Hey Freeshark,

Wanted to update you and let you know that we've begun the process of rewriting the menu from scratch to address this issue. Our internal tests can't consistently produce the failure, but it's evident that it exists. As such, we plan on re-building it to avoid it ever occurring in the first place. Sorry for the massive delay, as it's quite a crucial system so we want to ensure we don't mess it up!