Spooky! Those little animations, sound effects, and the change in overall lighting sell the atmosphere.
Although, I’m not sure what to do with the “red eye cloud spirit” enemy that makes the light unable to do anything. Looking at your trailer, it appears the enemy’s effect should only be around the enemy, but my playthoughs shows the enemy’s effect to be global — effectively causing a softlock. Also, shouldn’t the enemy have yellow eyes to indicate: “this enemy does not need light”? I was a bit confused on what shining the light on the enemy didn’t do anything.
Note, I play on a 16:10 aspect ratio, if this matters for anything.



