Uhm, the aspect ratio shouldn’t affect anything in this case.
This enemy drains your light’s strength over time when your light is on top of it. If you stay there for too long, you eventually lose all your light and the ability to illuminate obstacles. Your light does recover naturally as long as it’s not touching the enemy. So you need to avoid it with the cursor so you don’t get drained.
Here’s a video from when I first implemented it:
https://youtu.be/yVcf4rfvj_U?si=pX8CulLiV-Rl7s1q
If it turns out the enemy is draining all your light just for being on screen — without you touching it — please let me know and I’ll take a look!


