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(3 edits)

Aside from the web build having the title screen empty of all UI elements for some reason, everything went smoothly. The winning run boiled down to: focus on the spiders and trapdoors, and count to 4 and 2 respectively when shining the light. The rest of the enemies serve to constrain how the mouse can be moved and to keep the mouse moving at all times.

Congratulations on completing the game! It's a pretty challenging one—after all, it's heavily inspired by Touhou—and it looks like you managed to figure out the patterns.

I'm really glad to hear you didn't run into any further problems with the downloadable version.

As for the web version, weird browser-specific bugs are one of the main reasons I usually recommend the downloadable release. Both versions share the same game logic, so it's difficult for me to tell exactly what happened in your case, especially since I haven't been able to reproduce it myself.

That said, I do plan to release a small update focused on improving the browser experience, particularly by optimizing some particle effects and reducing lag.

Thanks again for taking the time to play the game and share your feedback. It really means a lot to me.

(+1)

Hey there! It’s me again.

Pinky Cat, you saved the day once more. Yesterday I ran into an issue uploading the new web version because the file size suddenly became too large, which hadn’t happened before.

After some investigation, I found that some UI nodes in the main menu had unintentionally accumulated a lot of embedded data, likely from copied resources. That caused the scene size to grow significantly. The UI elements you pointed out disappearing in Web version were probably affected because the browser had trouble loading them due to their abnormal size.

Everything still works correctly now, but I’ll be cleaning up those nodes to remove the unnecessary data and reduce the size.

Thanks again!