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I must admit, the game's theme left me somewhat dubious, but once I started playing, I quickly got hooked and was pleasantly surprised. A consistent atmosphere, a calmly paced plot, engaging yet ambiguous characters—what more could you want for a good gaming evening?

As for comments, for now I can only say that, like any game with gender-variant characters, this one requires careful proofreading to ensure the characters' genders aren't misrepresented. Although I'm sure polishing the text is a matter for the future.

Thank you for sharing your creativity and wish you patience and inspiration for your wonderful development!

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Thank you for playing our game and leaving a comment and a rating! We're glad you ended up liking it despite finding the theme dubious. 🥰

When you say it needs proofreading, have you noticed any inconsistencies with pronouns or do you mean it generally to be careful and keep an eye out? 

We tried our best to proofread it multiple times and test the game, but it's hard for us to notice the small details after so many replays with all the possible variations.  Still, if there are errors we missed, we'll gladly pass the game again to find and fix them.

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As is obvious, English isn't my native language, but that's precisely why I pay attention to errors in basic constructions, just like everyone else who learned "classical British." I chose the characters as in a standard otome. That's why I immediately noticed when Katsumi was referred to as "she."

Thank you for pointing that out, though I don't think it's obvious English is your second language, but then it's my second, too. I'll fix that error and pass the code again to check for more inconsistencies.

Do you mind telling me what you found dubious about the theme?

I plan to make some changes to the page description soon - I feel like maybe the original description leans a little too much into the supernatural, dramatic angle, and maybe I should try to make it more modern fantasy with a found family feel because that's the way the plot is going. The romance is supposed to be the center, of course, though I guess it could be considered somewhat of a slow burn.

P.S. Did you have a favorite character? Who did you flirt with? 😄

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Honestly, I don't think you should pay attention to the opinions of players like me )). I've been gaming for over 30 years, the last 15 of which mostly involve visual novels. I also read a lot of books. Many themes have become boring to me. Besides, in my experience, developers often regret my nitpicking... But since you asked for it, I'd like to see a combination of a clearly engaging plot (perhaps not too radical) with clear plot lines leading to different endings. It's especially interesting when the endings aren't considered trivially good or bad (thereby condemning the player's choice), but are simply a consequence of that choice. For example, even if we sell the vampire to the hunters. Although, to answer your last question, Ace is my first favorite (perhaps his name needs some additional thought—it suggests different things and has nothing to do with his age). But that's simply because I don't like rude people and have a soft spot for blondes.

As for the theme of your game, a couple of years ago I actively played games like Bound by Night (although of course, in its extreme nature, it's hardly comparable to a soft romantic game), and about 15 years ago I read the Anita Blake series, so the company of vampires and werewolves simply doesn't appeal to me as much anymore. But the mood has returned, and I can give it a try. And that's exactly what happened.

In the end, I think you have some fresh ideas of your own, and I'll be eagerly awaiting the results.

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I don't mind nitpicking at all! Any feedback is welcome. xD

I'm glad you liked Ace! The name is there to stay, it's actually part of their background story, though it's never referenced ingame (their Childe actually started calling them that since they forgot their name, kind of as a joke and it stuck), but I understand it doesn't really evoke "ancient vampire" energy.
Don't worry, I won't change the game on a whim due to reader feedback - that way lay madness. I'm just curious what people think and I find it useful to know for future projects what works and what doesn't.

Thank you for taking the time to answer me. I really appreciate it. <3