All endings reached! It was dynamic, extreme, and fun! The game turned out to be short but clearly meaningful. If a couple of CGs enhance the game in the future, I don't think anyone will mind. Thanks for sharing your creativity!
Malia_Gede
Recent community posts
I'm especially pleased to see once again these "ones" who, in years of registering on itch, haven't posted a single kind word for any developer, yet happily open their mouths (sometimes for the first time) to start lecturing strangers. I'm sure the developers appreciate it just as much as I do.
I'll even give myself a couple of downvotes, so to speak, to uphold infantile traditions, and a couple of upvotes to you as a reward for "voice of the people." Unfortunately, I have other games to play, so I'll have to leave. But I'm sure you can continue this productive debate without me (especially now that you honorable people have finally found each other).
I'm sorry if my previous post sounded a bit cranky, but I absolutely adore this game and was genuinely disappointed. I finished Luna's route and, aside from the first shared scene, there were no other image issues. However, there is one bug that I've had before. In mc's father's journal, the main character is called "Terra," even though they were renamed at the beginning of the game.
Honestly, I don't think you should pay attention to the opinions of players like me )). I've been gaming for over 30 years, the last 15 of which mostly involve visual novels. I also read a lot of books. Many themes have become boring to me. Besides, in my experience, developers often regret my nitpicking... But since you asked for it, I'd like to see a combination of a clearly engaging plot (perhaps not too radical) with clear plot lines leading to different endings. It's especially interesting when the endings aren't considered trivially good or bad (thereby condemning the player's choice), but are simply a consequence of that choice. For example, even if we sell the vampire to the hunters. Although, to answer your last question, Ace is my first favorite (perhaps his name needs some additional thought—it suggests different things and has nothing to do with his age). But that's simply because I don't like rude people and have a soft spot for blondes.
As for the theme of your game, a couple of years ago I actively played games like Bound by Night (although of course, in its extreme nature, it's hardly comparable to a soft romantic game), and about 15 years ago I read the Anita Blake series, so the company of vampires and werewolves simply doesn't appeal to me as much anymore. But the mood has returned, and I can give it a try. And that's exactly what happened.
In the end, I think you have some fresh ideas of your own, and I'll be eagerly awaiting the results.
I must admit, the game's theme left me somewhat dubious, but once I started playing, I quickly got hooked and was pleasantly surprised. A consistent atmosphere, a calmly paced plot, engaging yet ambiguous characters—what more could you want for a good gaming evening?
As for comments, for now I can only say that, like any game with gender-variant characters, this one requires careful proofreading to ensure the characters' genders aren't misrepresented. Although I'm sure polishing the text is a matter for the future.
Thank you for sharing your creativity and wish you patience and inspiration for your wonderful development!
Having followed this game since its inception, I find it difficult to understand why it generates so little interest, despite its quality and level being far superior to many similar games.
However, I can say that I learn about many of these games through jams. Small game festivals on Steam are also very helpful—I regularly add to my wish list there. I recommend you participating in them—they're organized by popular developers, and through their newsletters, they attract their players to new developers. These festivals feature relatively few games, and players can discover and review them all. It's a convenient system for everyone! Furthermore, new games can often be purchased in bundles with games from established developers. But this is a matter of interaction, as far as I understand.
We learn about many of these games from bloggers like Blerdy Otome—she covers not only otome games but also BL and other interesting titles. I don't know how developers find their way onto her platform, but I don't think it's a problem.
Your game is simply excellent and keeps getting better; it just needs a push to bring it to the public. I couldn't write right after its Steam release, but I'm so happy for you that you had the perseverance, patience, and inspiration to bring it to this point. I must admit, I haven't bought it yet, as it's only available on Steam in my country, and I'll lose about 10 percent on the currency difference. I already splurged on the winter sale. But I definitely want to play this game by fall, so it's just a matter of time)) Please don't give up!
I spent an entire evening playing this game and wrote a long comment on its main page three days ago. But for some reason, my comments have been monitored and unpublished for two months now...
Maybe I can express my opinion here.
This is a very successful start to development in a new genre for you. The atmosphere is well-balanced, everything is very appropriate. The game's length is also excellent! It seems to have said everything, but the player wants more. The art immediately grabs attention. Thank you for sharing your creativity!
I understand it's a creative process. And while I liked the first game, this one seemed even more interesting in its style (and maybe I've already played enough of the first one). And it's especially nice that they're on Steam, since payment system blocks in some countries make purchasing impossible. In any case, thank you for sharing your creativity.
I just don't know what to say... What a gift for the end of the year, and with NSFW scenes, too. I've had this game on my Steam wishlist since it launched. It's impossible to buy games on ICH in my country, so thank you for taking a broader view and posting the game on Steam. Congratulations on your excellent progress!
I just finished the game on Steam and wanted to report some bugs. I'm writing here because I noticed you're not paying attention to player questions on the Steam page.
The game has a number of issues related to the gallery and image viewing that really detract from the overall experience. This may be my subjective opinion, of course, but things like this don't contribute to positive reviews for a game you've paid for. Here they are:
1. The "H" key for hiding the text box doesn't work in the game, which is very annoying – it's standard for Ren'Py. One player pointed out which key to use for an Xbox controller, but it should obviously work with a regular keyboard as well.
2. During the initial installation (both the demo and the full game), the gallery is already a third full of images containing spoilers. These images aren't even used in the game (even though they would have been perfect for the epilogue). This is very strange and even annoying. I've never seen anything like this before. Why did you do this?
3. Images already unlocked in the game appear in the gallery only after restarting the game. If you want to view them immediately, you have to either rewind the game or restart the game.
4. All images in the gallery are highly zoomed in, and you have to move your mouse around the screen to view them. The images are quite simple, without excessive detail. Why are they so zoomed in?
I hope you'll find the time to improve the game's appearance someday. Until then, I'll refrain from rating it on Steam, as I liked the game overall, but I can't recommend anyone buying it in this state.
Could you please tell me when this game will be available on Steam? You might not know, but itch is blocked in some countries. Tracking games there, much less purchasing them, is nearly impossible. In this regard, perhaps you should start answering players' questions about the first Steam game to reduce confusion. It's rather odd that players have to explain things to each other when the developer is active here, yet buyers can't use it.
Hello Moka! As always, it’s nice to see your enthusiasm and impressively voluminous results). Unfortunately, itch (like Patreon) is now officially prohibited in my country for an excess of certain political activity. Well, I do not regret the prohibition because I share the indirectness of this activity. But I regret that I can’t follow some developments. Although if you choose between games and principles, the answer is obvious of course. Therefore, thanks for putting updates in Steam. Now I will be happy to follow the development there. In any case, as always, I wish you strength and creative inspiration!
As for Made Marion, apparently we have different ideas about what is normal. Development started in 2021. Pre-orders for over $30 opened in March 2023. Today, in September 2025, only 2 of the five routes are ready. As far as I know, buyers on Steam are not very happy either.
And I don't think it's weird to check trolls so as not to waste your time on them. By the way, no one invited you to this discussion either. But I completely agree with you on one thing - there are a lot of odd people in the world and some of them have finally found an audience for themselves. I just ask you to exclude me from this dubiously privileged category and close these pointless debates. I'll even put "like" to your comment since these childish habits of minuses and pluses are so comfortable. All I was interested in was when to buy the game now or at the next summer sale on Steam. But here everyone needs to chime in and put in their two cents.
P.S. If some other people still have something to add here, they can continue themselves.
I finally bought the game on Steam and finished it twice in a row. I have played your small free games before and saw that you had potential, but still the result was more than a pleasant surprise. The game is completely finished and so quickly. But the main thing is that it is really good. This is one of the best games I have played this year! I just could not tear myself away. The style is perfectly maintained and everything is in its place. Every word, picture and sound.
Congratulations, this is a truly talented work! Now I will wait for Skin Tailor. Thank you for your creative work!
Honestly, I don't see the point in this discussion. I stand by my opinion as an experienced player with 30 years of gaming experience, if the game is free, then the developers can do whatever they want and whenever they can. If this is a product for sale, then the developers need to take responsibility. I worked with people for many years and none of them cared about my health, mood or whether I could do my job as if I had just come from a funeral. They came to me to receive services and they received them. This is professional. And this is real respect for people and your own work. And my work is very creative.
As for one brush, I only ask questions to developers of paid games. I have no questions or complaints about the rest. And I quite often praise them and morally support them.
So let's stop there. In the end, I was addressing the developer, not you. Although it's funny that according to your posts, you've found time in the last three years to accuse other players of various forms of disrespect. And you haven't found time for so-called words of kindness and support for the developers. My posts look much more convincing in this light. Work on your ability to reason and conduct discussions before commenting on my words again.
They can talk about their problems as much as they want until they start collecting money. After that, it's just unprofessional. I've been involved in creative projects for many years and know the difference. Look what happened to Restart Heart. To deceive and disappoint so many people, that's really rude.
In any case, as a future buyer, I can express my opinion since the developer has installed such an opportunity after posts. If people keep silent about their opinion, then in the end the developers will have no information at all about the reasons for the problems in promotion. Where creativity is complemented by business, you need to be more serious. The eternal search for comfort from strangers does not contribute to creative growth as much as many people think. Artistic growth is overcoming. Talent must be complemented by hard work, otherwise it will simply fade away.
Thank you for your detailed answer. To be honest, I'm just afraid of a situation like with the game Made Marion, which I fortunately didn't buy, unlike my less calculating friends)
Then I think no one will stop me from buying a finished game in a year. In any case, I'm glad and grateful that you were able to effectively implement the development plan and write regular reports on real work, and not filled with whining that doesn't concern players and buyers. I wish you further creative success!
What I like about some games is that you learn something new about yourself more than anything else. I can't stand games in development when there is no firm certainty that one fine day everything will end (sometimes without warning). And I can't stand slobs. But this morning, having discovered a new chapter of Mori, I forget about business and sit at the computer until everything is read. I think this is the magic of talent - I look forward to each chapter with pleasure and Mori is my favorite (inexplicably).
What I am especially happy about and for which I am grateful as an experienced player is regular updates and the presence of the game on Steam. Many developers do not know (or are not very good at promotion), but due to blocking by payment systems of a number of countries, any transactions on itch are impossible. Accordingly, purchases. As far as I know, the official blocking of Patreon in some countries is also a secret for a number of people who live in their own magical world and do not know about world realities, but for some reason are not against financial support from this real world. Therefore, here we get acquainted with games and buy mainly in Steam and GOG (which are not so squeamish about money). So Tri City Monsters is a pleasant exception in many aspects and I wish you to maintain a good pace both in development and in promotion. Thank you for your professionalism!
