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(+1)

The turorial is too much. Just show "WASD, Mouse, E", the rest would be pretty self explanatory while playing. 

I could not het past the second floor. I activated all triggers and the lever. But the last door where the routes intersect, did not open.

I did not want to redo all the level again too often so I gave up. Maybe post-jam.

The music and athmosphere is nice. The concept of draining battery and the pumpkin guys give a good thrill.

Making a very dark game isnt easy. Maybe increase the strength of the flashlight.

(+1)

We'll consider your comments for the tutorial.

We've already fixed some of the bugs and we'll try to improve the game experience. But we have to wait 'till the jam is over.

Nevertheless, we're thankful for you comment.

It really helps us.

(+1)

Could also make it so interactables show the key when you look/go near them. Makes sure that the player knows what to press when it's needed, frontloading all that info at the start makes it harder to retain.

That's a good idea. This way, the tutorial probably feels less overwhelming.