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ComradeClout

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A member registered 23 days ago

Creator of

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It would be good to have an indicator if the farmer is standing over a hole so you don't emerge and instantly get stomped.

I didn't find the main mechanic explained very well and onboarding could be a little smoother, the game felt it had a little designer-itis.

Would be nice if the towers prioritized the closest enemies first, I noticed they kept targeting far enemies while the gates were getting hit that could also be contributing to the difficulty in a way that players feel is unfair.

With some sound and more communication it'll be a very satisfying game.

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Seems like there's a few bugs which hinder progression which is a real shame because I wanted to see how far it went.

Soundtrack is very chilled and I like the incremental mechanics. Would have been nice to have an upgrade which reduces the slowdown caused by carrying gold as at the moment it doesn't feel like the slowdown adds to the experience.

Well executed game. Couple of design notes:

  • The game has compounding failure where failed orders net less coins making you less likely to be able to fulfil future orders. Not sure how I feel about that.
  • Since you can't predict future orders you can't really plan ingredients.

I liked the soundtrack, I couldn't find what to do once you get all the cogs

Art is nice, the red buttons are not very well communicated. The jumping didn't feel great and combat felt kinda clunky

Ah mate that sucks, make sure you change your passwords for other accounts if you used a shared password (and maybe use different ones for each account if you do)

Just so you know, you can be on multiple teams so no need to worry about disqualification if you're credited on multiple teams

Hey, just checking in to see if you filled your team?

Hey, did you end up finding a composer?

Hey, did you end up finding a team?

I've removed those 🙂

Hey, do you want me to put you down as something specific or an all-rounder?

Cool, I'll update the post, 2D and/or 3D?

Good to hear! You could try these two:

JDproductions

Devin Smith VA

Hey, just checking if you managed to find a team?

Hey, did you manage to fill your team? Any skills your still looking for?

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Hey, just checking to see if you've filled your team yet or if you're still looking? Any skills in particular?

Bit of theme prototyping for when you want to make sure the team get's what you're talking about

No worries, any skills in particular you're looking for?

Hey, just checking in to see if you've filled your team yet?

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I think you'd have to omit features and controls. Since the game should be self-explanatory the player should learn the features just from playing the game. And also to be safe I'd remove the "Shoot the flies to kill them or shoot balls to distract them" as you're telling the player what to do.

Still keeping the thread updated, just a bit busy now so not as often. I'll try to update it at least once a day.

It says spoken language so effort sounds surely wouldn't count under that.

You can use use visual quantities instead of numbers. Then when it comes to spending resources you could make it so resources are gradually spent on a thing until it's cost is fulfilled instead of instant spending which requires a specific amount of resources (like with Supreme Commander, Settlers IV and Rimworld), that allows you to be a bit more vague with larger numbers since counting individual resources would become tricky unless you have some kind of compression.

You also have the option of using segmented bars if you have resource caps.

You also can ask yourself if you need to have large quantities of resources and whether you can design the game with lower resource counts.

Hey, is this team full now? There's quite a few people still looking for teams if you need more people.

Hey just to let you know, I've joined a team. I saw that you've been asking around, had any success?

Hey, I added you to the list. There's lots of people still looking for team mates: https://itch.io/jam/indie-game-clinic-collab-jam-26/topic/6286424/-the-recruitme...

Привет, я добавил тебя в список. Многие ещё ищут себе напарников.

Hey, if you'd like a list of potential team mates hopefully this will help: https://itch.io/jam/indie-game-clinic-collab-jam-26/topic/6286424/-the-recruitme...

I'm trying to keep it up to date as much as possible.

Hey just checking in, any success filling your team?

If you two are both into narrative games, there's a few voice actors on the list at the moment: https://itch.io/jam/indie-game-clinic-collab-jam-26/topic/6286424/-the-recruitme...

Hey, are you two in a team now? Are you still looking for members?

Hey, are you looking for a team or just offering your skills in general?

No worries, good to know. Glad  you found a team and good luck!

Sounds good, here's my discord: @comradeclart

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Waiting for a decision from another team at the moment, but if nothing comes of that and you're still looking by tomorrow evening then I'll join you 😄

I'm not on a team yet. Just trying to keep a list of people who are looking for teams to help others find members with the skills they're in need of. You can view it here: https://itch.io/jam/indie-game-clinic-collab-jam-26/topic/6286424/-the-recruitme...

No worries, good to know either way.