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(+1)

I didn't find the main mechanic explained very well and onboarding could be a little smoother, the game felt it had a little designer-itis.

Would be nice if the towers prioritized the closest enemies first, I noticed they kept targeting far enemies while the gates were getting hit that could also be contributing to the difficulty in a way that players feel is unfair.

With some sound and more communication it'll be a very satisfying game.

Thanks for your comment, Comrade :)

Yeah I think we probably overthought some of the mechanics. Due to the time we had available we basically just about threw things together with no real balancing and some things scaled back quite considerably unfortunately.

And I completely agree on the towers having some kind of priority, I've made a note of all your feedback as well. Thanks  again <3