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I enjoyed it once I got into it. Very ambitious given the jam rules. Tutorial provides a set of actions for the player to copy in a real game but doesn't really give much else, it tells you what to click but doesn't highlight what those actions do (gaining gold could highlight the gold counter for example). 4x players will spend the time to learn but a lot of players would be completely clueless.

Yeah, went too ambitious!

The tutorial side was the weak point, and I am either scrapping it or improving it much for the future. The highlight point is good. I consider adding that post-jam. Thanks for the idea!