Really questioning why it seemed at all appropriate to start what seems to be aiming for a fast paced, high action bosh rush game to with a boss where the optimal strategy seems to be to move as little as possible while holding down the fire button and pray that its obscenely janky ai doesn't just stuff you in an inescapable box anyway.
I don't know that I'll rate this since I didn't get past the first boss, but I was really disappointed with what I played, and especially to look at the jam version comments and see tons of comments about this exact same boss which seems to have been improved in mostly trivial ways - frankly the thought that this was at some point worse in the jam version is just kind of terrifying. The boss just needed a much more severe rework than what it got - the boxes and drones were not the big issue, its the bosses core behavior that is just not fun in its current state. I could see it maybe working with more vertical mobility, so you have the ability to actually lure the boss around instead of just moving back and forth and praying it responds appropriately - so maybe a more complex arena with multiple tiers of platform would be better? That way you could actually make some kind of concerted effort to control the boss' movement and avoid getting boxed in, as opposed to right now, where it feels like a choice between "move slowly and have 50/50 odds of getting stuck in a tiny box of snake and blown up by drones" or "move quickly and have a 100% chance of dying when the floor turns into snake"