Thank you for giving the game another shot even despite the poor first impression, and sorry if you didn't have the best of times! I wanted to make a game that would test the limits of both the developer and the player, and I guess I succeeded in both regards.
The goal was to add some more polish after the main gamejam, but... the adrenaline drop hit pretty hard, and various distractions happened. For all it's worth, I was never planning to change the movement or boss mechanics significantly, but I definitely would have liked to improve the sound design and make the level a bit more interesting.
That said, at this point I'm kinda leaning towards considering this a closed chapter and a "time capsule" for the time being. It was always destined to be more of a niche project at best, and I think I'd rather take this experience and feedback into a possible future project in a similar style. But either way, thanks again for the honest review and for taking the time to push past the first boss!