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(1 edit) (+1)

Thanks for playing and happy you had fun :)

We've both never actually heard of Wilmots warehouse lol so must just be a coincidence! 

Could you clarify what you mean about the rendering issues please? To me they look alright and I can't quite see what you mean but they were drawn at higher resolutions so maybe you're seeing something I've not realised lol. 

Yeah if it were to be a full commercial game we would defo be looking at adding more characters with different requests who rotate in and out of the shop and you're right about the mime not going to get the stuff himself not fully making sense, but apparently this mime thinks he's too good to be doing it himself! Perhaps some different environments where it makes sense would be fun

(1 edit) (+1)

It looks fine when scaled full screen but scaled down and embedded in the browser window there's some shimmering, called Aliasing I believe. Should be able to enable MipMapping on the textures. Or use anti-aliasing on your camera / post processing.

Hope that helps!