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I love it, very french! It feels like you've taken the concept of Wilmots warehouse and remixed it in an interesting way. I could very much see this being a full game on the Switch!

I found all of the mime drawings to be quite clear in their communication of the activity!

Some of the items sprites were not very clear on the shelf. I think there was a videotape? I think the cigarettes were also not so clear.

Also there appears to be a rendering issue with your sprites, perhaps they were drawn too high resolution and not compressed?

I would like to see more characters - in a classic shop sim style, they're waiting for you to find the thing, they get ticked off if you're slow, they leave once they get it, etc.

The only setting which this game truly makes sense for me - is if the patron is blocked from entering the shop, then we are sent into the shop, or the back rooms to find the item. Otherwise they would be like an old lady customer who can't find anything and asks at the till, or a gas station late at night where the customers physically can't enter.

I completed the game, really enjoyed my time, very charming.

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Thanks for playing and happy you had fun :)

We've both never actually heard of Wilmots warehouse lol so must just be a coincidence! 

Could you clarify what you mean about the rendering issues please? To me they look alright and I can't quite see what you mean but they were drawn at higher resolutions so maybe you're seeing something I've not realised lol. 

Yeah if it were to be a full commercial game we would defo be looking at adding more characters with different requests who rotate in and out of the shop and you're right about the mime not going to get the stuff himself not fully making sense, but apparently this mime thinks he's too good to be doing it himself! Perhaps some different environments where it makes sense would be fun

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It looks fine when scaled full screen but scaled down and embedded in the browser window there's some shimmering, called Aliasing I believe. Should be able to enable MipMapping on the textures. Or use anti-aliasing on your camera / post processing.

Hope that helps!