The map was a really nice touch. Felt like a little puzzle to solve where they were. It might be nice if you had clearly defined districts so you could learn the map and know this is the edge of the forest, or this is the one bridge, etc. Currently there are multiple orange roof maps so it is harder to understand where they are. Though maybe that is the point.
I am not sure if I misunderstood the controls, but the other bounty hunters felt like they could move faster than I did, which felt a little unfair. I didn’t realize till a bit that I could stun them, so maybe I should have been doing that more. Nice work overall!
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Thanks for playing and commenting!
I was hoping to make the map bigger and a bit more fleshed out, ensuring there’s always some detail (even if it’s just a tiny one) that can differentiate one area from another, but… of course, time was an issue 😅
As for the other bounty hunters, they do have certain tiny advantages, but as you learn the map and discover a few « secret passages » within the game (where you can go through but not the bots), the advantage tips over to the player’s side.
Once again, thanks for playing! ✨