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I just wanted to rekindle to the conversation Dino Nuggets In Spacea attempted to start a month ago:

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"Dino Nuggets In Space a month ago(+5)(-1)
I know this book is nowhere near done but I do very much hope that by the end we're able to import our saves from the previous book instead of relying on making vague choices pertaining to our behavior in the first one to set the narrative here in in this one- I have problems with memory loss you see, and I know for a fact that I will not remember my previous choices and such if it really does stay this way for the completion of this book 💔 
Not complaining btw! Just voicing a concern due to a disability"

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I find the idea most excellent.

I am not sure if you are aware how to make the books so that a save from the end of the Book 1 can be exported to be then imported at the begin of Book 2 allowing seamless character progression and plot continuation (no need for recap or choice picker). So, a great example of this (though not perfect) can be found in the Superstition series by 13Leagues:

https://13leagues.itch.io/superstition

https://13leagues.itch.io/superstition-s2

Applying this to your work would make jumping from book one to book two so much easier for, at least, us readers if not for you too, and it would help with consistency and immersion. I believe your work would benefit greatly from it, especially if there is going to be more than two books...which seems very likely (and which we all I assume are cheering for) considering all the delicious mysterious entanglements revealed so far.

If you are interested in the idea, but wary of the coding, I can try to make myself useful and help where needed. I'm not an expert by any means, but I have some experience dabbling with Twine/Sugarcube.

I love the story (and Kestrel) and will continue to read regardless. However, if there is going to be more books, I will probably sooner or later end up attempting the coding for personal use anyway just to make my character and story line feel consistent...so might as well, help to provide it for all audience.

Let me know what you think.

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I'd be up for the help if you really want to do that. I know next to nothing about coding and I'm always afraid of messing up what i already have functioning.

Ok. I'll go play around with the code and keep you posted.

I can't promise anything useful to come out of it, but I'll do my best.

I think I have managed to gather all the $ from the Book One, and what is left to do is to implement the code to unable the import/export function.

However, before doing that, I have questions, and recommendations, relating to the variables and their functions: There are some that I'm not sure what they are meant to do, some that go by different name on the Book Two, some that do not exist, and some that I think would function better is slightly changed.

Do you want us to continue the conversation here, or do you want to make it private?

Also, would you rather that I do the changes directly to the actual game file, or would you rather want me to just send you the information needed and then do it yourself?

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A lot of variables have been changed and simplified for book 2. I'm not sure I'm willing to go back and rework the code for everything when I could literally just be writing the actual story. 

I appreciate your interest in this and if you have the information to send me I'll take a look at it and go from there.