Interesting combination of sliding box puzzle and platformer, I particularly liked how I could solve the puzzles "good enough to proceed" without needing to form a specific solution each time. The water tiles didn't seem to add more other than just being another full tile square. Here's a playtest if you want, your game is timestamped as a chapter
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thank you for the feedback, the water tiles were supposed to push you away at first but it was too complicated to implement, in the end we left them because it was nice to have tiles more aligned with the environment, I would have liked to have all tiles be branches and stuff that makes sense but we didn't have the time