if you only have 3 things the player does I think they really really should have had SFX, I found the flute in the music track pretty annoying too
DrumPierre
Creator of
Recent community posts
it took me a while to realize the arrow was representing the shift key, I feel like you need to reload too often or you need something else to do (like firing another weapon), also the aiming doesn't quite feel right bc you're moving constantly, I needed to aim in front of what I wanted to hit, destroying the enemy in several steps feels great as you get explosion after explosion but the last step is too long, too bad there was not a weak point only reachable from the top so that the jump pads are actually useful
thank you for the feedback, the water tiles were supposed to push you away at first but it was too complicated to implement, in the end we left them because it was nice to have tiles more aligned with the environment, I would have liked to have all tiles be branches and stuff that makes sense but we didn't have the time
It would be nice to be able to review the demand without having to be empty handed because it's annoying to go back and forth after a mistake, I also felt like some mimes were not easy to figure out, or rather they're ok but then you have 2 different bottles to choose from and it's just a guess or ok this guy wants to eat but I have like 3 different foods...maybe the items should be more unique? Anyway I think it would be ok if there was something interesting to do with movement so you can move quicker.
The presentation is great but the gameplay needs more depth.
Unfortunately this is very difficult to play if you're color blind and I have the weakest form of it. Sheep are just too small, the red doesn't pop enough against the background and discriminating between light and dark gray is super hard. You already have red fantasy sheep so you really should have picked another fantasy color instead of 2 forms of gray.
The SFX are really cool and the concept is fun but not playable for me.
DrumPierre · Orchestral Ambient 3 - Calm Forest
Woodland theme and ironically, drumless.
https://soundcloud.com/drumpierre
Hi I'm a composer, I do mostly orchestral/folk stuff, feel free to check out my music :)
I haven't done SFX yet but I think I could handle them too.
I can do a bit of modelling in Blender.
I have 0 XP in coding but i'm starting to learn UE blueprints... I won't be able to contribute to code for this jam. My long term project is a 3D Darkest Dungeon-like in UE5, I'm also looking for collaboration for that if you're interested!

