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(+1)

Level ended when my car was still going 100+ mph. I'd expect it to come to a complete stop before ending

That’s a very fair point.

Right now the run ends 5 seconds after the car gets destroyed, and the current leaderboard was built around those exact rules, so all existing scores were achieved under the same conditions.

But I agree that ending a run while the car still carries a lot of momentum can feel a bit abrupt. I’ll probably revisit that flow in a future patch and try to make the ending feel more natural without forcing players to sit through a long post-crash wait.

Feedback like this is genuinely useful. Thanks