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furkanakkurt

8
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5
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A member registered Feb 13, 2022 · View creator page →

Creator of

Recent community posts

I’m really glad to hear you’re planning to update the visuals in the official version — I’m looking forward to seeing how it evolves. Keep it up!

Even though the mouse mechanics are technically working, my hand actually hurt. It would be nicer if middle wheel + A/D keys worked like this:

A + middle wheelMove Left
D + middle wheel Move Right
A + D + middle wheelMove Forward - Backward

Right now, when I try to move the mouse forward from a top-down view, my brain ends up moving it left and right instead of forward lol.

Other than that, everything else is quite fun. It would be nice if zombies left a corpse when they die - their vanishing breaks the magic a bit. I like the revolver being loaded one bullet at a time, though the level of detail feels inconsistent in some places. Also, when the flashlight runs out of energy, it would be better if it illuminated a smaller area; at some point, zombies I couldn’t see started pushing me, which felt a bit off. That we shoot from the wheelchair, some details are missing - like the slight rocking and recoil of the wheelchair. Those would be a nicer touch than the single-bullet loading of the revolver.

For unequipping, instead of using the X key, it would be super cool if our top priority -the wheelchair movementcould be assigned to the first key of the item keys, like the 1 key.

Overall, 7/10.

I wanted to share some honest feedback.

While the game has some interesting ideas-like generating terrain for the AI to collect orbs, gradually giving more cards to play, turning seeds into orbs, and the concept of winning through extra orbs - I didn’t find it very fun. The AI’s actions are quite slow, and waiting for it to finish the level feels like a waste of time. I think a game where your own moves immediately affect the outcome, like in Cut the Rope, Balatro, would be more engaging. Right now, knowing that what I’m doing will eventually win the game, but having to wait for it, takes away from the fun. I hope this feedback helps - it’s clear a lot of interesting mechanics are here, they just might benefit from more immediate interactivity

Brooo, the game was so much fun! Even though I know how to code, I hate typing on a keyboard, and the game nailed the stress balance - loved it. The music was really good, and the artwork was nice too. Maybe because I played on a laptop, the in-game computer screen felt a bit low. The distractions were so thoughtfully done, all of them were fun. I can’t say much about the tower part - I guess I’m not a great builder lol. For the first three minutes, I was bombarded with distractions, and it was such a blast! After a while, it can get a bit repetitive when the same distraction pops up. 

If a small simple grid showing the tower’s construction behind it could be added, that’d be even better.

Thanks for a fun time!

107 seconds on my first play!
I couldn’t get used to the controls; it’s challenging for me. Classic WASD would have been easier. After passing the speed boost areas, the front of the car suddenly changes, making me lose control. It’s hard to distinguish the front from the back of the car (I can see there’s a gray bumper, but the smoke is also gray). There’s no sound in reverse, don’t know if it’s a bug or a feature

You were right - the cars were a bit too fragile. I just dropped V1.1, and it makes them tougher and smoother to drive now. Appreciate you pointing it out!

Hey! Thanks a lot for your comment, really glad to hear it brought back memories! 

I just added Windows version, so now you can download and play it outside the browser too. Hope you enjoy this new update!