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Thanx a lot! The idea for the game was to be a survival horror, so one-hit kills were necessary to make the player fear any mistake (which is why I included so many checkpoints). I'm reviewing the controls; what specific aspect bothered you about them?

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i was playing with a controller i think the issue i was having was with jumping on ladders was a bit finnicky , i tried to replay it and this is the area that has me quit the game . not quite sure how to get over this enemy keep dying trying to jump over it

Use the attack to paralyze the robot; once it's paralyzed, you can easily pass through it.

(+1)

was a tough one but got through , yeah my only issues is the crouching and jumping on ladders can be a bit finnicky and did not know could pass through enemies by shooting them / was not sure how to do the boss fight at first more of player accessibility things  . really like the visuals for the death screen and the checkpoint system , wish the gun recharge was a bit faster . would be interesting fleshed out with some more abilities metroidvania style  great job on the game for few days

That's great that you managed to finish it, thank you very much for the feedback. I'm thinking of continuing the game in the Metroidvania Jam, improving abilities, but I need to balance it so the character doesn't become overpowered - the focus is still on being a kind of survival horror game.