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(+1)

I really like the looks and feel of it! I never managed to do this precise orbit calculations so I am curious how you went about doing it. Also it took me a while to realize that you basically move with a thruster so a visual indicator of that such as particles would have been good.

(+1)

Once finalised, I should probably upload the code for the orbit stuff somewhere. It's not hard per se, just a fair bit of equations to implement:

https://en.wikipedia.org/wiki/Kepler_orbit

The most annoying bit is probably drawing them properly. I use a polyline in Godot; as you can see this default approach tends to produce very ugly looking, segmented orbits for very eccentric ones, but I just managed to fix it with a trick (you won't see this in the game uploaded for the jam, of course, since I can't post updates until the voting ends).

Agree on the propeller. Part of why I didn't do it is that the obvious solution would have been a particle effect, and I was worried that this would be a performance issue since I already use those for explosions and those tend to slow the game down... but I just found out it was actually probably orbital calculations that did that (the code is very inefficient right now!) so sure, I should be able to add that without any issues.