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hey, you are the creator of hyper rogue right? I have a question for you, what inspired you to do this game? Its very creative and very well made and i wish that you keep working on it!

Other thing i need to know, could tou recommend some non-euclidian games and simulations, i am searching for all kinds but i would like to see something about spherical geometry.

Sorry if i wrote something wrong cause i am not a native speaker

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Hello, I'm not the creator of hyper rogue, it is zenorogue if I'm not mistaken https://zenorogue.itch.io/hyperrogue

I'm glad you liked the game, my inspiration where mostly Antichamber and a game I saw in a festival but did not get released yet, De Pictura: 

Also I started this project during a game jam (ludum dare) where the theme was "One room" so that made me think about how to use portals to make you loop in one giant room. You can still play that small game here: https://nusan.itch.io/non-euclidean-room

If you like that theme, I recommend youtube channel "Code Parade" https://www.youtube.com/c/CodeParade/videos that has several videos around non-euclidean geometry and his even working on a game inspired by hyper rogue.

I would love to see games about curved spaces but I don't know many. I worked on ideas around that for a sequel of Fragments of Euclid, but unfortunately right now development is paused and I don't know if it will start again someday ...

Please, consider releasing the game on steam!! :))))  would LOVE having it there with all my library. I would totally pay for it again. The game is truly amazing.

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Your English is great! Though probably it would be better to ask this on the page of HyperRogue, as it is confusing and harder to find that way :)

Regarding inspirations, well, I have always been interested in both mathematics and game design, so naturally I wanted to create a game in non-Euclidean geometry. I have written a series of blogposts about all the inspirations of HyperRogue: http://zenorogue.blogspot.com/search/label/sources (I must update it...). Thanks, we are planning to keep working on it :)

I have collected cool games and simulations are in the "geometry" link I have posted above. 

 

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Ahah, I didn't see that it was a reply to your post, sorry for the confusion ^^

To respond to your post from 71 days ago, "Non Euclidean Room" was the only name my poor brain could come up when the ludum dare game jam ended late at night ... For a possible sequel, I worked on "scaling portals" when you connect portals of different sizes and could even do non uniforme scales. I also tested curved portals that would distord the world when you cross them. But all my tests where more about bending meshes than really bending the space.

Thank you for all the reading and links in your articles, I will read that with attention.