Hi, you probably have a gamepad or some other input device that is plugged and sending the rotation to the left. You can try unplugging it. Some people also had issues with old 3D mouse drivers that they needed to uninstall to solve the issue. I'm sorry for the inconvenience, I should add an option in the menu to disable gamepad support. Let me know if you managed to fix it.
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Thank you a lot Sebastian for your kind words. Your work with game jam curator means a lot for small dev like me, and seeing my game worthy of an article always drive me forward and give me motivation. Game jams are also a huge part of how games evolve nowadays, I think, but it's often buried and invisible. So your work shine a light on all that world. I hope to bring you more interesting jam games in the future, but the result is never guaranteed, that is also one of the specificity of game jams ...
Hi, the d3d9.dll file should be placed in the folder you put the game, just beside the FragmentsOfEuclid.exe file. For the command, you can try downloading this file I made for you : http://lezanu.fr/FragmentsOfEuclid/ForceD3D.bat and put it at the same place (beside FragmentsOfEuclid.exe) and double-click on it. This should launch the game and force using D3D9. But I don't know if it will work and if it don't, I'm out of ideas.
Hi, I'm glad for your interest in the game. You may find useful advice in this Hearstone support thread, as both Fragments of Euclid and Hearstone use Unity.
They talk about the pink screen issue, how you can try to update your graphic drivers, and at the very end on the second page, several people mention downloading a file d3d9.dll has solved their issues.
I hope you will be able to play and enjoy the game, let me know if it has worked. And don't worry about the money, donation is totally optional.
Hi, you can use a wood/stone shovel on the ground (sand) to prepare it, and then use a seed on top to plant wheat. Wait a bit until they are ready and harvest them with a scythe. Hope it would help you fight the boss, even if there might be another very useful item to help ...
There is no head bob or motion blur, but the FOV is 60 degrees, which is probably too low. I put a "dot" on the center of the screen to help with the motion sickness, but I didn't think about adjusting the FOV. I will try to make a new version with an option to tweak it freely between 60 and 90 degrees, and see if it helps. So thanks for your comment, it's very helpful, let me know if you have other tricks that could help.
Thank you for the idea, I appreciate your support. Right now, I don't really have the time to start a project like that. But it would be great, so I will keep it in mind. There is not that many text so it could be doable with a bit of work.
Thanks for the comment, I'm glad you liked the game.
I like the idea of seeing the room from above after you solve it. Like if you got to see behind the scene of a room you may had trouble with., and suddenly it seem so simple. But it's true that it doesn't really play well with the resetting system. The idea was also to let you figure out you had to go back to the transfert area.
Sound effects is an area I should definitely improve. It could add more atmosphere a immersion.
Sorry you are right, I didn't think about that. My plan (when I expend the game) is to add profiles, like having 3 slots of save, so several people can play without losing their progress. For the current game, you can go back pretty fast once you know how to solve the puzzle, so I hope it is not too bad.
Thank you for the video, it was great seeing you play the game and I'm glad you liked it. I was surprised when you did some creative parkour in the first challenge room that I didn't know could be done. Keep up the good work.
Yeah, it seems like Dream is a bit too obscure, but the Escher level seems fun, maybe a bit too exploratory. I resisted to put a way to directly change walls like in Puzzle Dimension, to really put the portals to good use. But it's true that seeing the gravity change directly can be more visually strong, so I will keep that in mind. When I was talking about a sequel, it was a sequel to what is actually Fragments of Euclid, continuing the story and adding more interesting ideas around space. DePictura is not done yet and is made by @YannickGero, but I played a bit at an Indiecade and it was really promising. I know of a game similar to "museum of simulation technologies", it's from a Ludum Dare : http://ludumdare.com/compo/ludum-dare-25/?action=preview&uid=3663 and it was a fun concept. I also played Disoriented on steam, which is nice but a bit too simple. If you like wandering around, NaissanceE is great, but less about mindbending spaces. Antichamber is still the best example of that, even if it's more about puzzles than exploring impressive spaces.
I'm really glad you found a way to make it work, and I hope you will like the game. Thanks for the game you suggested, as I didn't know about Dream, Puzzle dimension or Back to bed. I should play them, they seems verry interesting. I'm looking forward for Manifold Garden, but also "Museum of Simulation Technologies" and http://depictura.net/. I'm working on a sequel, and your remarks tell me that I should add more exploration phases, as there is not that much in the current game. Anyway, thanks for your feedback.
Hi, I'm very sorry for those controls issues. Usually, it is caused by a gamepad, a joystick or some other device acting as one. You can try to unplug those. One player had an issue with an old 3D mouse driver, that he needed to uninstall to make it works. Another one unistalled VJoy, which is a virtual controller software.
To reset the custom inputs you may have entered, you have to delete them in the registery, To do it easily, you can use the following command line: reg delete "HKCU\Software\NuSan\Fragments of Euclid" /f
If you don't know how to enter a command line, you can also download the following file and execute it :
I hope you will be able to play. I should make a new version with an option to disable gamepad controls, as you are not the first to have issues with it.
Hi, the selling interface is not my own but the one from Itch.io. If you want to sell a game, or even books, comics ... you can publish it on Itch.io, and you can then get a code to embed it on your web page, so people can buy directly from your website, using Itch.io system. You can checkout this page for more informations : https://itch.io/docs/general/f...
Thank you for your remarks. Some of them I acknowledge and I want to address them in future releases or sequels. It's true that the latter parts of the game are more about solving puzzles and a lot less about interesting landscapes. Putting "companion" cubes on push plates may remind Portal a bit too much. I wanted the player to know immediately what he must do. But puzzles themselves are not at all the same than Portal (mechanics, solutions, ...). I hope that each of the 4 main puzzles can produce an epiphany for the player.
I do agree that exploring outside the main path is not very possible, and that you can get stuck in several puzzle, and being forced to reset. I didn't find simple solutions to avoid the player getting stuck, or loosing himself, or avoiding solving the puzzles. In the sequels, I will try to add more exploration level like the first room. I will also try to design puzzles with no fail state.
Hi, this is probably an issue with a controller plugged on your computer. You can try unplugging gamepads or anything that could act like one. One person had an issue with a old 3D mouse driver that was installed, and uninstalling it made it work. You can also try to change the input mapping in the window that appear before the game really launch.
Let me know if any of this worked, sorry for the inconvenience and I hope you will be able to play.