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A member registered Jul 09, 2016 · View creator page →

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I'm sorry, I really should have put a warning, It is a bit harsh as the boss can be quite hard if you are not prepared. I hope you had fun anyway.

Thanks for playing! I'm sorry for grammar, English is not my main language and writing text late at night during a game jam was not a good idea. I should have done that sooner so I have time for spellchecking. Thanks for the feedback.

You have to find a white light that glow through walls and reach it to go to the next scene. Alternatively, you can press "n" to go to next scene. Thanks for playing!

I like the mood of the game and of the music. I had to use Autohotkey to make it works with my french keyboard (so remappable keys would be great). The game is way too hard for me even if I did some StepMania a long time ago. There is a lack of feedback as you press a button and nothing change on screen, it's only when there is notes that you see if you validate them or not. It makes it super hard to see if you are off rhythm or not. But it was fun to spam everything in hope to go further, good job!

Nice game, it was very tense. Plus with a french keyboard I needed to type "dozn" to go down, so hard mode I guess. The best strategy was to go in a circle and prepare the next direction immediately, minus the last letter. Keep up the good work!

You got me curious so I looked at asset from Unity Store and there is quite some:

There is free ones like

This one seems really great (but not free) and can play on scale (spoiler for FoE episode 2 ...), and there is a demo only

Even if you don't use Unity, it can be great for learning. I saw video of Memory of a Broken Dimension but did not know it was out, I need to try it!

You can find the OST, as well as other tracks, on this page from Legulysse, the creator of the sound track.
I will also add the OST to the page of FoE today.

Thanks for your kind words. I'm working on a sequel for FoE but it's not nearly finished. I encourage you to start working on a similar game, it's fun to play with those mechanics and there is so much to explore. Here is another game you may like to try: also there is Antichamber and soon (I hope) Magnifold Garden.

Thanks, I'm glad you liked the game!

I'm really sorry for that, several people reported nausea while playing, but I'm not sure how to help with that. I put an adjustable "field of view" and you can change the "stroke" effect for something less violent. Maybe it's linked to all the bright white on the screen, so lowering brightness may help. I may add an "inverted color" mode in the future, so the screen would be mostly black, or even let the player choose the color scheme. Thank you for your feedback.

Nice ! My game is sooo broken it seems :) the glitch where you just go through walls seems the worse and that it could be found by accident by an innocent first time player. The multiple jump by grabbing the cube again and again is super impressive. Thank for your video, it made my day !

Thank for the report, I saw your speedruns and was really impressed. I always find glitches and unintended mechanics really interesting. So I'm often on the fence about removing them from the game. I even found some useful skips before release, but decided to let them as it's like hidden secrets that speedrunners only would find. Usually I would want to remove things that players can stumble upon during regular gameplay, or that completely destroy the game (like when you go through the ground directly to the finish line). I think this double jump would rarely happen by mistake, so it can stay for now. Thank you for your interest in the game, let me know if you find anything else interesting!

Hello, I made a special version for Coolmathgames as they found the game interesting. The two game are nearly identical.

Hi, if you liked this game, you can try the sequel that is longer :

Hi, you probably have a gamepad or some other input device that is plugged and sending the rotation to the left. You can try unplugging it. Some people also had issues with old 3D mouse drivers that they needed to uninstall to solve the issue. I'm sorry for the inconvenience, I should add an option in the menu to disable gamepad support. Let me know if you managed to fix it.

Hi, don't worry, they did not copied it. They bought a special version named "Stranded Island" that I made especially for them. I'm glad if there is people to play it there.

Thank you a lot Sebastian for your kind words. Your work with game jam curator means a lot for small dev like me, and seeing my game worthy of an article always drive me forward and give me motivation. Game jams are also a huge part of how games evolve nowadays, I think, but it's often buried and invisible. So your work shine a light on all that world. I hope to bring you more interesting jam games in the future, but the result is never guaranteed, that is also one of the specificity of game jams ...

Hi, if you download the windows version (  you can have the game on you computer and toggle between fullscreen and windowed by using ALT+ENTER.

Hi, the d3d9.dll file should be placed in the folder you put the game, just beside the FragmentsOfEuclid.exe file. For the command, you can try downloading this file I made for you : and put it at the same place (beside FragmentsOfEuclid.exe) and double-click on it. This should launch the game and force using D3D9. But I don't know if it will work and if it don't, I'm out of ideas.

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Hi, I'm glad for your interest in the game. You may find useful advice in this Hearstone support thread, as both Fragments of Euclid and Hearstone use Unity.

They talk about the pink screen issue, how you can try to update your graphic drivers, and at the very end on the second page, several people mention downloading a file d3d9.dll has solved their issues.

I hope you will be able to play and enjoy the game, let me know if it has worked. And don't worry about the money, donation is totally optional.

Thanks, I'm glad you liked the game !

I didn't need to remake everything as I used PicoLove (to use Pico game inside the Love2D engine), but I needed to change a lot of things as it was too slow (sound, circle drawing ...).

There should not be any copyright on this game's music or the sequel.

Hi, you can use a wood/stone shovel on the ground (sand) to prepare it, and then use a seed on top to plant wheat. Wait a bit until they are ready and harvest them with a scythe. Hope it would help you fight the boss, even if there might be another very useful item to help ...

Congrats ! You made it, and got the treasure ! If you make a boat your will now have a better ending ! I'm glad you enjoyed the game, thank you for playing.

Thank you for the kind words ! I'm glad you enjoyed the game !

Hi, right know there is no plan to expand the game, but I may fix bugs if needed.

You may be on to something with the artifact ! Maybe the boss is a bit hard if you don't have enough tools though.

Thanks, I'm glad you like the game !

All of that is in my following game, Fragments of Euclid that you can play here : 

I uploaded a new version (1.4c) with an option to tweak the field of view freely between 60 and 90 degrees. I hope it helps. Let me know if you play the game and have any remarks.

There is no head bob or motion blur, but the FOV is 60 degrees, which is probably too low. I put a "dot" on the center of the screen to help with the motion sickness, but I didn't think about adjusting the FOV. I will try to make a new version with an option to tweak it freely between 60 and 90 degrees, and see if it helps. So thanks for your comment, it's very helpful, let me know if you have other tricks that could help.

Thanks for the vidéo, I released a sequel some times ago, if you didn't play it. There is a lot more puzzles so I hope you will enjoy it:

I'm glad you liked the game ! Regarding the nausea, did you try changing the graphic filter in the options? It may help.

Thank you for the idea, I appreciate your support. Right now, I don't really have the time to start a project like that. But it would be great, so I will keep it in mind. There is not that many text so it could be doable with a bit of work.

Thank you, I'm glad you liked the game. It's also great to see someone playing the linux version. I'm working on an expansion, but it will take some times to be finished.

Thanks for the comment, I'm glad you liked the game.

I like the idea of seeing the room from above after you solve it. Like if you got to see behind the scene of a room you may had trouble with., and suddenly it seem so simple. But it's true that it doesn't really play well with the resetting system. The idea was also to let you figure out you had to go back to the transfert area.

Sound effects is an area I should definitely improve. It could add more atmosphere a immersion.

Thanks, if you liked the game, you should check out the project I did after, it's much more involved :

Sorry for the spelling issues, I'm not a native English speaker so it can be a bit hard for me. I should find someone to read it before the release. I hope you had fun anyway.

Sorry you are right, I didn't think about that. My plan (when I expend the game) is to add profiles, like having 3 slots of save, so several people can play without losing their progress. For the current game, you can go back pretty fast once you know how to solve the puzzle, so I hope it is not too bad.