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Yes you are quite right, it's definitely something I need to work on. It was difficult letting the player explore without cheating on the puzzle. Plus sometimes people would lost themselves by falling off the path, and would not have the reflex to reset manually.
Well, 1.4b only fix some rare glitch when taking portals sideways (and yes, it could be used for speedrunning ^^). I should maybe put the release note somewhere else and put a link to it, as I don't want spoilers in the description of the game.
Thank you. Museum of simulation technology looks really awesome. It remind me of this excellent Ludum Dare game :
Not sure if I want to go that way yet ^^
Hi, thanks for playing. There is an exit to find, but no way to save your progress. As it's a short game focusing on exploring, you can probably complete it again pretty fast. I plan to do another room, with real puzzle to be released early january.
Thanks for the comment, I'm glad you liked the game. Did you play the original "Alone in the dark" (released in 1992) ? It is the inspiration for my game. If not you can play it here : http://playdosgamesonline.com/Alone-in-the-dark.html
It's actually pretty simple. Basicly you draw each frame a circle below each ball with his colors, but without clearing the screen between frames. That will make trails that never disapear. Then you draw small circles at random positions with the background color, so eventually the trail will be painted over by the background color. Adjusting the number and size of the random circles will make the trail disappear faster or slower. If you own Pico 8, you can find the original source code here : http://www.lexaloffle.com/bbs/?tid=3467
Well I think the bottom of the screen will be empty, as the game use a square space and the phone has a rectangle screen. So pressing in the area bellow the screen would let you fire in the line from your finger to the ball, like a slingshot You could also press directly inside the game area, but then your finger hide where you are aiming.