i did the majority of the art for the rooms(2D and 3D renders and illustrations), i use stock textures for walls and stuff like that. Im aware of the cursor capture, looking for a way to make it easier on the user. Also thanks for checking it out! I appreciate your time 🙂
No problem, for mine I put something like:
func _input(event) -> void:
#---------------------
# Replace with your own implementation of MOUSE_MODE switching!!
#---------------------
if Input.mouse_mode != Input.MOUSE_MODE_CAPTURED && !disable_input:
#if event is InputEventKey:
#if event.is_action_pressed("ui_cancel"):
#get_tree().quit()
if event is InputEventMouseButton:
if event.button_index == 1:
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
return
#if event is InputEventKey:
#if event.is_action_pressed("ui_cancel"):
#Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
#return
if event is InputEventMouseMotion:
if Input.mouse_mode == Input.MOUSE_MODE_CAPTURED:
# Grab the event data and process it.
gather_mouse_input(event)
Then I make sure that when the mouse is supposed to be unfocused I disable the process_mode on the mousehandler, uncapture the mouse, then wait for the focus to come back, then recapture when clicked.