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Something that I struggle with in puzzles games is that often there are logical leaps that might seem obvious to one person, but not to someone else. Here I ran into that, not understanding why the detective would say two things that are obviously related, aren't. I liked the gameplay design, the art style, the music and aesthetic, but because I had to try and brute force the actual gameplay (and there are no real hints in terms of oh this person might have more to say, etc.) I didn't really get to the meat and potatoes of the case. As a result, I didn't really get to interact with the theme. I still think it's a well done game, but I think some clarity on the logic here might make for a more playable experience.

Thanks for playing! 

Yeah I learned that this is a very hard genre because of the writing required to make it make sense haha. With more time I would have added ways for it to be easier for sure.

I did the music! I’m really glad you enjoyed it