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Thanks a lot, man!!! I do have also almost ready map creator tool, which can separate and sort tiles into categories and layers to use. You can manually adjust the size of each individual tile one by one if you have incorrect resolution and/or want more spacing between each tile. You can also directly save and use those tiles in the map creator itself with the defined dimensions of the pixel size, and then create the map yourself!

Hey DTMates, kinda wild that you just posted this tileset today, but this tileset was exactly what i was looking for, especially for the genre i was going for. i instantly bought the complete asset pack and im incredibly happy already just from looking through all the files. I do have a few questions about how it all works, Im pretty new to using tilesheets with csv and json files, and i was wondering if you'd be able to guide me with setting it up? Would it be easier if i had that map creator tool you mentioned?

Hi ComplexNeko! I'm so happy you like it and that you purchased it as well. Also, as a first buyer, I decided I will provide all future assets, engines, and tools to you for free! 
That map creator tool will definitely help you. I will try to finish the production version during the weekend, then I'll give you access to it.
We can have a chat via Discord or something, so you can explain your goal to me, and I will guide you on how to use that pack of mine :) . 

Hey again! And thank you once more for supporting the project 😊

For now, the easiest beginner workflow is usually:

- import the PNG tilesheet into your engine/editor,

- slice the tiles,

- create a tile palette/tilemap,

- then paint the map visually.

The PNG tilesheets are the main graphics files, while the CSV/JSON files are there for more advanced importing workflows supported by development tools/programs such as:

- Unity,

- Godot,

- Construct,

- GameMaker,

- Tiled,

- and others.

And of course, I can help guide you depending on what engine/tool you use and give you step-by-step setup instructions for each one 😊

About my map creator/editor tool:

I’m currently improving the production version of it and I think it will help a lot, especially for people new to tilemaps and CSV/JSON workflows.

The goal is not only terrain generation, but also automatic organization and categorization of different asset types such as:

- terrain tiles,

- structures/buildings,

- props/decorations,

- weapons/items,

- nature assets,

- blockers/collision layers,

- and more.

One important thing is that not all assets use the same size. Terrain usually works on a fixed grid like 16x16 or 32x32, while structures, trees, decorations, and weapons can have completely different dimensions.

So I’m updating the tool to support both:

- normal grid-based tile slicing,

- and separate object/sprite extraction for larger or mixed-size assets.

The long-term idea is to make the workflow much easier overall:

- visually create maps,

- organize assets automatically,

- export categorized folders,

- generate metadata/JSON,

Hope this helps 😊

Have an awesome day!

Wow, that sounds absolutely amazing! Honestly, I wasn't expecting that at all, so I really appreciate it. I absolutely love the art style of this tileset, and I assume any future tilesets or art will be just as detailed. So that honestly just made my day.

You should definitely add me on Discord. My username is complexneko. I've made a few games before, but this is the first one I'm going to be putting a lot of effort into. I just started working on it a few days ago, so I've only built a few features so far. Literally just the backend systems. I'm using Godot with GDScript, so I'd love it if you could guide me through your tileset so I can get a basic understanding of how to use it properly.

That tool sounds super useful and would definitely save a lot of time, so I'm more than happy to wait until it's ready. I really appreciate the fast reply as well! It will definitely be quicker to message on Discord since I receive most of my notifications there, which will make it much easier and faster for us to communicate.

Wow, thank you so much for the kind words, I really appreciate it! That honestly means a lot to hear. I’ll definitely add you on Discord shortly. 🙂

I’d also love to see the game you’re currently working on. It sounds really exciting. In return, I can also show you the current progress of my Golden Age game project so you can see the direction we’re taking with the art and systems.

Godot + GDScript is a great choice. I’m not too familiar with it myself, but once we connect on Discord, I’ll gladly help guide you through the tilesets and explain how they’re structured and intended to be used properly inside a real workflow.

Also, regarding your tool/workflow setup — if the current tileset format is not fully usable with your pipeline or requires a different structure, let me know honestly. I can always separate, reorganize, or restructure the tiles properly for your use case. I’d rather make the assets production-friendly for your workflow from the start than force you to fight the format later.

The tool we’re working on should make things much easier for terrain generation, autotiling, transitions, and map creation overall.

Looking forward to chatting more on Discord and seeing what you’re building!