Hey again! And thank you once more for supporting the project 😊
For now, the easiest beginner workflow is usually:
- import the PNG tilesheet into your engine/editor,
- slice the tiles,
- create a tile palette/tilemap,
- then paint the map visually.
The PNG tilesheets are the main graphics files, while the CSV/JSON files are there for more advanced importing workflows supported by development tools/programs such as:
- Unity,
- Godot,
- Construct,
- GameMaker,
- Tiled,
- and others.
And of course, I can help guide you depending on what engine/tool you use and give you step-by-step setup instructions for each one 😊
About my map creator/editor tool:
I’m currently improving the production version of it and I think it will help a lot, especially for people new to tilemaps and CSV/JSON workflows.
The goal is not only terrain generation, but also automatic organization and categorization of different asset types such as:
- terrain tiles,
- structures/buildings,
- props/decorations,
- weapons/items,
- nature assets,
- blockers/collision layers,
- and more.
One important thing is that not all assets use the same size. Terrain usually works on a fixed grid like 16x16 or 32x32, while structures, trees, decorations, and weapons can have completely different dimensions.
So I’m updating the tool to support both:
- normal grid-based tile slicing,
- and separate object/sprite extraction for larger or mixed-size assets.
The long-term idea is to make the workflow much easier overall:
- visually create maps,
- organize assets automatically,
- export categorized folders,
- generate metadata/JSON,
Hope this helps 😊
Have an awesome day!