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(+1)

Really cool idea, but the 'respawn with stats' was way too punishing considering how easy it was to instantly die. Also, having the upgrades be labeled would be a huge help - I couldn't tell what most of the icons meant.

Fun little game!

Thanks for the feedback! Yeah, instantly getting killed after entering a new area is indeed a problem. I think I should have made some sort of invincibility mechanic after taking damage.

I also considered on making labels for the upgrades, but for some reason I decided against it back then xD. It was a pretty dumb decision in hindsight.