Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Oh I see! That makes sense, thanks for clearing up my confusion. I understood the 5x5 maps grid thing, but I think I got confused about the way exits work exactly. Having "internal" exits always be available for grids wider than 1 map totally makes sense though now that you put it this way. The asset is very complicated to tackle at first, but the more I find out by reading through the different blog sections and by experimenting, the more impressed I am about all the possibilities.

Yeah, this is actually an impression that I receive a lot!

It takes some time to learn, but at some point, it clicks to the devs and then they are super happy with all the options they have!

By the way, to finally reduce this coonfusion, I'm looking for alternative terms for this "layout settings"; I'm thinking about terms like

  • Floor arrangement
  • Level arrangement
  • Map arrangement
  • ...

Without too much thinking, what would be a term where you think that sounds intuitive?

Hmm, I think Level arrangement might be good, but also take it with a grain of salt because I'm not a native english speaker! I think my main confusion came from the way exits are used both as "real" exits from the dungeon and at the same time exits between the grid elements. (Plus the plugin parameters have "main exits" in the Region Id settings but those aren't explained anywhere on the blog as far as I can find.) The role of the different types of snippets and snippet maps is not super well explained on the blog, so in combination with the exits setup, that's where a lot of the guessing comes from I think.

I figured out how it works now, but I'm also not really sure how I would go about explaining it to someone else in a way that's easier to understand...