That makes WAY more sense now :)
And honestly, after seeing the original game, I’m even more impressed by what you pulled off. Turning a small 2D game into something that feels this immersive in 3D while still keeping the old-school vibe is seriously cool.
Also, the audio implementation genuinely stood out to me. The whole atmosphere felt really intentional. I’m probably going to experiment with some similar ideas in Unity now because it got me curious.
Glad the MP3 issue was an easy fix too!