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(3 edits) (+1)

Holy moly, thank you SO much for such a detailed and kind comment. It means so much to me.

I'm thrilled that you had a fun time. It's exactly what I was going for - a kind of twitchy Quake 1 boomer shooter feel, but also some quiet stealthy exploration when running low on health. 

And thank you for the MP3 bug report - I was preloading music to prevent any lag spikes but some browsers interpret it as a download request, and I'm on Mac and didn't spot it. Fixed now, sorry about the confusion. Let me know if you play and it triggers at all.

Again, thank you so much, it means a lot to have someone play and leave genuine feedback, especially a game developer too. Good luck with your games!

P.S. if you're curious, here's what the original game was like - it's also on the TV when you walk into the house as a little easter egg  ;)

(+1)

That makes WAY more sense now :)

And honestly, after seeing the original game, I’m even more impressed by what you pulled off. Turning a small 2D game into something that feels this immersive in 3D while still keeping the old-school vibe is seriously cool.

Also, the audio implementation genuinely stood out to me. The whole atmosphere felt really intentional. I’m probably going to experiment with some similar ideas in Unity now because it got me curious.

Glad the MP3 issue was an easy fix too!

You're so kind, thank you! The original game had such a weird and creepy atmosphere for how simple and basic the graphics were, I really wanted that to come through - plus adding some tongue in cheek humor too!

The audio was inspired by games like Banjo Kazooie and Balatro where the themes change seamlessly so you're always immersed - hats off to those guys.

Thanks so much again especially for testing and reporting the bug! I'm keeping an eye on your game and future work, can't wait to see what you cook up.