the solution to the shooting problem is probably to raycast from the mouse to the first object behind it and then shoot at *that*, but we just ran out of time after testing, the camera angle we're discussing a few solutions but probably the least destructive one is to make the walls on the side we're looking from transparent, once again an idea for a full release, we wanted to get as much as we could out in time for the jam c:
Thank you so much for your kind words and feedback! it really encourages us to continue the project c: