Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit) (+1)

Killer cover art, and I like the title a lot. Good design and keying. I like the map aesthetically, but found it a little hard to identify doors. The bioforge is such a fun idea! I'd like it if all the information was a consolidated and how it works is made more clear. I'd explicitly say it allows you to make pills with the listed bioforge properties. "Will produce product from any combo of chemicals" is pretty vague.

Some other small issues. The ancient myth portion of the intro felt tacked on, and I think it would be even weirder for people who don't know the theme of the jam. I would say you could just remove it entirely.

I think an editing pass to focus on defining terms and clarifying language would really help this one shine. Good job!

(1 edit) (+1)

I agree that while there's a lot going on inside that is all very 1:1 with the various details of Chang'e's myth, it's difficult to get that all across in a trifold! I'll have to have a think about what the core element there is perhaps. At the heart of it "Elixir of Immortality" is the broad idea, the myth underneath a little more particular. Good ideas!

In terms of the blurb and cover together I kind of did wonder if nothing at all there might work and this is a great indication that I could try it.

I appreciate that you enjoyed the Bioforge! During the last sprint there keying the reader in to what it can do suffered a bit from space running out. Some rewording for post-jam is my plan for a little bit of everything especially in regard to that. 

Thank you for the support and actionable observations.