thanks. I appreciate the kind words. What parts did you think could be more condensed?
When you say player facing content, do you mean, for example, another loot table or something? I found it to be a pretty fun challenge to get the scenarios expansive enough to give a warden ideas to take into the generator but also small enough to remove as many prescribed story beats as possible and let the generator (and therefore the warden's creativity) sing more. I like the idea that they could be condensed even more.
I am so sorry, I some how missed your reply! I see your a little better now and I think it might just come down to a playstyle thing. Random tables I fall in love with are all filled with really specific, juicy, and wierd results, but I think that is more of a personal thing. I can totally see your tables can fueling creative flows and hitting that sweet spot is no easy thing.