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(+1)

Looks incredible from start to finish and the two scenarios presented are intriguing right off the bat, but could be worth condensing to make room for other stuff. Ruin generation mechanics are solid, I would love to see more tools to help GMs fill those ruins and engage their players. All in all this is a cool tool kit with a lot of potential that looks amazing, fantastic work.

thanks. I appreciate the kind words. What parts did you think could be more condensed?

(+1)

I would consider shortening the two scenerio to take up one panel together. They are well written and very cool but with space at such a premium I think it could be using that area for more player facing content.

When you say player facing content, do you mean, for example, another loot table or something? I found it to be a pretty fun challenge to get the scenarios expansive enough to give a warden ideas to take into the generator but also small enough to remove as many prescribed story beats as possible and let the generator (and therefore the warden's creativity) sing more. I like the idea that they could be condensed even more.

I am so sorry, I some how missed your reply! I see your a little better now and I think it might just come down to a playstyle thing. Random tables I fall in love with are all filled with really specific, juicy, and wierd results, but I think that is more of a personal thing. I can totally see your tables can fueling creative flows and hitting that sweet spot is no easy thing.