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(+1)

Really cool wave based shooter.

The Hit upgrade system when you layer another bar on top of yours when collecting chips is pretty interesting, my only gripe with this is that, while i get the idea of risk / reward you probably wanted to have with this, here i found it nearly impossible to go and collect them cause you have so little time in between enemy spawns and you have to move so close to them that you’re most likely gonna grab a bullet before you reach any chip :/

Other than that the concept itself is nice and i like the cute minimalist spritework ^^

(+1)

Thanks for the feedback! Makes a lot of sense. I found when playing it that bombing and then rushing in while your bomb circle expands is one strategy to be able to refill the bomb meter and deal more damage. If you stop shooting, your chip pull increases (that’s the yellow circle).

(+1)

Oh sorry i didn’t notice there was pull when i stop shooting, my bad :(