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Haha, A man of culture I see! Thank you for noticing the music. I thought acid would pair really well with a space themed bullet-hell shmup and I'm glad it landed for you haha. The readability/balance is a very fair criticism. I had the projectiles drawn as regular circles with different colors for different enemies and I wish I had kept it at that. What happened is... I was looking at the winning submissions from previous jams and the bullets all looked so shiney! So I tried really hard to get a nice shader glow. I should have kept it simple. Thanks again for playing I really appreciate the feedback!

tbf the glowing projectiles are fine, desaturate and blur the background planets and/or try to use just a few desaturated colours for the BG and very distinct, bright colours for the projectiles

Thanks for that tip! I've learned so much from this jam, so many talented/experienced people here.