Thank you!
Yes was certainly rushing towards the end (hence the only 95% of a first draft haha) i’ve now got the graphic design in a much nicer state so as to not just look like a block of text.
Also the post jam version I plan to include downloadable handouts which would help the Players visualize what each System can do, and to keep track of moving power around the ship.
The intention was sort of like “This one shot is mostly a big combat encounter” but instead “this one shot is a big cooperative puzzle” Also i wanted to tackle the constant problem i see with “Ship” based missions which is the lack of moving around and mostly boiling down to “i’m gonna take the guns while you pilot” and instead i wanted to make something where you yes have to shoot, but also the things that come up force you towards different places all over the ship and different solutions as to how to properly attack the problems.
Regardless thanks for your review! I genuinely appreciate your feedback!