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a very fair point. Not quite sure how i would adjust that but I’ll give it some consideration.

(1 edit)

In this case, having done all this work, you could also just lean into it and be like this is a board game you can play as a standalone or as an interlude in a more conventional campaign. Maybe even rejig the rules so it doesn't need a Warden. (Or, conversely, if you want to keep a Warden, give the Warden more direct control over the threats and make it a competitive one-versus-many game where the Warden is actually trying to defeat the players.)

The advice was more for if this isn't how you meant it to go, how to avoid that next time.