Thank you for the feedback! And yeah that is a fair criticism. As you kinda guessed, that was semi-intentional. I wanted the game to have a traditional bullet-hell feel but with something slightly different on top. The goal was to have the player focus on build synergies and gameplay styles rather than pattern reading and timing alone. Thats why I put some effort into powerups like "Shrink Time" and the dash related power ups. But some of the offensive powerups seem maybe a little op and kinda stole the show. I would definitely put for thought into balance next time!