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I love the report-style design. It feels sci fi but working class, which is perfect. I think it works really well, though I'd like a smaller palette used. It seems to be using 3 different shades of red and three of blue. If you're going to add red to the jam palette, I'd stick to just one shade of red and the two jam shades of blue. 

Mechanically, it's hard for me to know how it would work in practice, but I really like the variety of options and how you've presented everything. I like the red diagetic metacommentary. It's a solid package with intriguing variations and new concepts. 

I think the sponsor as a roleplay-heavy class is a great idea for those who don't want to be in combat or just want something different. Having to protect them to get paid provides the other PCs a fun complication. Good work!

Thanks very much, my influence for the interior was something like a WW2 style personnel file. The idea is the sponsor is looking through the files, picking their crew - hence the red scribble and coffee stains. 

I think your feedback and benefaction-games highlighted what I already felt. I wasnt a personal fan of the colour scheme that ended up being picked, but I wanted to try and use it in the module - i will adjust that post jam to make the pamphlet just more coherent by itself. 

Mechanically - it’s definitely a grab bag. Game balance wasn’t a big consideration for me when putting it together. I don’t feel it’s too much of a concern for Mothership and the types of players I’ve worked with, so flavor and vibes were the key for me