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Thank you! Someone else mentioned that as well. Do you have any suggestions for how to make groundhog day scenarios less frustrating for players?

Not off the top of my head, and to be clear I don't think it's automatically a bad thing. Maybe some way of escalating the stakes each time or making the frustration deliberate and part of the fun? 

I think the ideal situation is when the players are highly entertained by the disastrous nightmare they have gotten themselves into, so don't be afraid of embracing "hahah you will suffer!" so long as it's fun and solveable.