Really nice application of mythological monsters into a SF context. Excellent visual design with endearing illustrations for the NPCs, creatures, and map. The resetting concept is ambitious, which I respect, but might fall into a stale condition for the players. I would be interested in hearing about how this resolves in play testing.
Overall, lovely stuff.
Viewing post in The Apotheosis Engine jam comments
Not off the top of my head, and to be clear I don't think it's automatically a bad thing. Maybe some way of escalating the stakes each time or making the frustration deliberate and part of the fun?
I think the ideal situation is when the players are highly entertained by the disastrous nightmare they have gotten themselves into, so don't be afraid of embracing "hahah you will suffer!" so long as it's fun and solveable.