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It's not criticism about the game in itself, it's more bout scalability of it and the effort it demands to develop features since renpy is a specialized engine for visual novel.

It's not something I took into account when rating your project, if you are more comfortable with renpy and you learnt about this engine it's perfectly understandable and I will even tell you to keep exploring this engine !

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There were 3 total screens I had to make for this, each took me about 50 lines of code, and the game code itself is basically just show screen hide screen return. I think I would like to implement these mechanics into a bigger visual novel some day, and that is why I'm trying to learn as much about renpy as I can. I want to make a visual novel with various minigames in it. Gamejams are the perfect place for me to experiment :)

After this, I am planning to learn other engines regardless, but I do think I will keep returning to renpy since I don't exactly think I need all the extra stuff some of the other engines offer, and so they can actually slow down my visual novel projects instead of being helpful :/

Thanks for being so encouraging! I've encountered some negativity about my use of renpy since starting this hobby

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If you want to make visual novels then it's perfect.

You seem to have the right mindset for what you want to do so don't worry too much.